

◦ If one end of a Source and Target Leapgate pair is removed or not linked for some reason, the other end will continue to operate At the same time, the Source Leapgate will attempt to link back to the Target Leapgate ◦ Once a Target Leapgate has enough Shards deposited from a single Source Leapgate, it will "link", allowing players to instantly "leap" to the Source Leapgate's location. ◦ *Target* Leapgates can have **Leapgate Shards** deposited (with some varying cost to do so in Lost Frontier) ◦ *Source* Leapgates can have **Leapgate Shards** extracted (with some varying cost to do so in Lost Frontier) ◦ A newly built Leapgate must be designated as a *Source* or a *Target* Fix viewer count sometimes showing as negative for a moment after a player leaves a world (bug credit: Satera).Fix visual bug when trying to start Races in worlds that allow multiple clients.Reduce speed of breaking Leapgates once they're set as a source or target.Fix large delay at login if you have a lot of blueprints (bug credit: Satera).Disable (incredibly boring) leapgate animation in flat worlds (bug credit: Satera).Fix Facebook Instant error dialog for new users.

